06 July, 2012

Update From the ḈḁṇṇḁḇḭṦḼ Genetics Lab

4th of July at the New Store!
As we opened the new store at the Breeders' Borough and took part in the 4th of July Breedables Hunt, we met a lot of growers and got a ton of great ideas.  The current version (1.30f) works great and is a lot of fun, but we aim to provide and support a sustainable hobby for growers and breeders.

Accordingly, work has already started in the ḈḁṇṇḁḇḭṦḼ Genetics Lab (aka "Skunk Works") toward the next major update.  In fact, we feel that the new update deserves a big jump in numbering, so we'll be moving to version 2.0!  Right now, we're looking hopefully at a roll-out in August, just in time for back-to-school breeders to set up their dormitory grow rooms!

Some of the new features we're planning include:
  • A sculpty build that will reduce the prims per plant from four to one. This means that you'll be able to grow four times as many plants! We think the new sculpty looks a lot better than the version 1.xx plants, too!  Less will be more!
     
  • Females able to produce more than a single seed.  Our current plan is for first-generation females to randomly select their reproductive level (probably from 1 to 5 seeds), and this factor would then be passed on to future generations.  So very soon, breeders can start working toward high-yield crops!
     
  • A chance that offspring will have the father's foliage texture instead of just the mother's.
     
  • Giant and dwarf size mutations - these will be rare (like the current Ultra growth rate mutation) to add even more "chance" to each breeding.
     
We will also be making some important but less visible changes in the ḈḁṇṇḁḇḭṦḼ script.  First, we'll adding an update system, so when bug fixes or new features are added your plants' offspring will be automagically upgraded.  Second, we'll be adding code for hooking plants to an out-world database server and possibly even a website where you'll be able to track your hybrid breeding activities. As we implement all of these features, we'll be optimizing everything to make sure you get the fastest and least-laggy breedable possible!

Finally, be assured that the move to version 2.0 will not break your existing breeding activities.  As always, we will maintain back-compatibility with earlier versions, if necessary providing migration tools for you.  We want ḈḁṇṇḁḇḭṦḼ to be fun, challenging, and sustainable for all of us!

Happy Growing! It's bound to be 4:20 somewhere!

3 comments:

  1. PROGRESS REPORT #1: The one-prim plants are now in testing. While making the change, we also managed to improve the part of the script that makes the plants grow, in theory making the process happen several "frames" faster. Probably nothing anyone will really notice, but little improvements add up.

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  2. PROGRESS REPORT #2: Test females have successfully produced up to five seeds before withering away. There's still a lot of genetic engineering yet to do, but we're well on our way to the second goal for version 2.0!

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  3. PROGRESS REPORT #3: The last test plantings at the Skunk Works were displaying father's foliage roughly 20% of the time. (The current release version displays only the mom's foliage, so this is going to add another level to the "breeding challenge.")

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